Bastion is now available for Xbox One!

To recap the big stuff from our November announcement:

Bastion is an original action RPG set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move. We released the first version a little over five years ago, as part of the Xbox 360's Summer of Arcade showcase. The game went on to earn more than 100 industry awards and accolades, sell close to 4 million copies to date across different platforms, and in general exceed all our wildest expectations. Now, it's available on Xbox One!

Quick Facts about Bastion for Xbox One:

  • It's free for a limited time if you own Bastion for Xbox 360!
    If you already own Bastion for the Xbox 360, you'll be able to download Bastion for Xbox One for free till January 1, 2017. We really appreciate your support of our first game and hope you enjoy it all over again!

    Otherwise, Bastion for Xbox One retails for $14.99.
  • It's a faithful adaptation of the original game.
    Bringing Bastion to Xbox One was more involved than flipping a switch that says 'make it backwards compatible'! The game has been re-built to feel native to the platform.

    The main differences compared with the Xbox 360 original are that the game runs in full 1080p (versus 720p in the original), and there are more Achievements to unlock. It also includes the Stranger's Dream DLC, which wasn't available at the game's launch.

We're very grateful to a number of folks in a number of places who helped make Bastion for Xbox One a reality:

To the team at Warner Bros., our publishing partners on Bastion who've supported the game along with us all these years, thank you!!

To the team at Barcelona-based BlitWorks, who've shouldered the task of bringing every pixel and more over to the Xbox One hardware, thank you!!

To Xbox fans around the world, and the Xbox team at Microsoft, thank you!!

And, of course, we remain ever grateful to all of you out there who love and remember Bastion, because it's thanks to you that we get to stick together as a team and keep making games day to day.

When we first revealed Pyre earlier this year, we got a great response to the game's mystical purgatory setting, and its distinct blend of party-based RPG exploration and competitive action. We showed you a glimpse of the game's ensemble cast, and the ancient competition called the Rites, in which exiles battle to re-gain their freedom. Through it all, one exciting question kept coming up again and again: Is Pyre going to have multiplayer?

Today we can confirm that the answer is a resounding YES. We're proud to present our first-ever multiplayer offering in Pyre's head-to-head Versus Mode, where you can challenge a friend in one of the game's fast-paced ritual showdowns. Our new trailer offers a glimpse of the action in store:

We love playing this game against one another at our studio, so we cannot wait to see what you think you think of it!

Pyre Multiplayer FAQ
While we have you on the line, we wanted to address some of your questions about this part of the game:

Q: Wait, you're making a multiplayer game?!
A: Pyre is a party-based RPG that will have a two-player head-to-head Versus Mode in it, in addition to the single-player campaign. Think of the multiplayer as a bonus on top of the single-player.

Our focus during development has first and foremost been the single-player campaign experience, and creating the ensemble cast of characters of all shapes and sizes whom you'll get to know during your journey. Multiplayer was something we also thought had a lot of potential, but was something we were only going to pursue if we felt we could pull it off without compromising on our ambitions for the single-player. We had to get to this point in development to make sure of that.

The Spring of Jomuer is one of the many celestial landmarks in which the Rites take place.

Some of our team's all-time favorite games include old classics like Command & Conquer and Star Control II, which offered unforgettable single-player experiences along with multiplayer offerings that kept us playing for months or even longer once we finished the story (likely several times). Those and many other games set a very high bar for us with Pyre -- we want to create a world and cast you'll fall in love with, then be able to enjoy indefinitely in Versus Mode.

Q: What is the object of the game in Versus Mode?
The ritual competitions in Pyre play out like a one-on-one competitive action game. The object is to extinguish your opponent's ceremonial flame, by grasping an object called the Celestial Orb then diving into the flames with it, or simply throwing it in.

You have at your disposal three different exiles, though just one is permitted to move any given time (you can switch control between them instantly). You can slip past your opponents by sprinting or leaping over them. You also have a defensive aura that banishes your foes on contact, or can be cast like a projectile attack. Each of the different characters has his or her own unique attributes and special abilities. Which characters you bring into the field, along with the variety of unique environments, make it so no two Rites play out the same way.

Q: Can you play online or is it only local multiplayer?
A: Our Versus Mode pits you and your opponent against each other on the same system in local head-to-head competition. This arcade-style experience is well suited to Pyre's gameplay, and ever since Bastion we've wanted to make a game you could play with a friend in the same space.

As for online, we haven't made a decision yet on whether online play makes sense given everything else we're doing on Pyre with our small team. We think bad online multiplayer is worse for a game than no online multiplayer, and we promise to do what's best for the game as a whole.

Q: Will I be able to play Versus Mode single-player against the computer?
A: Yes! We plan to support that.

Q: How many different characters and stages will there be?
A: We're not saying just yet. Though, one of the single most exciting aspects of the game to us is the variety of characters and environments we have planned. As part of this announcement, we're revealing a new stage for the very first time -- the spectacular Spring of Jomuer -- along with several never-before-seen characters. We're letting folks get their hands on the Versus Mode for the first time at the PlayStation Experience event in Anaheim, where the setup is essentially a mirror-match -- but in the full game, you'll be able to choose from many different characters, each with their own distinct strengths.

Q: Did you say new characters?!
A: Indeed! Previously we revealed Hedwyn, a cool and collected young man; Jodariel, a stern and imposing demon; and Rukey, an easy-going doglike creature insecure about his mustache. In the campaign, you'll work together with them as part of a legendary band of exiles called the Nightwings. At the PlayStation Experience, we're revealing another of these so-called triumvirates, the Beyonders, along with several hardened exiles you'll get to know in the campaign: Barker, the degenerate hell-hound; Ignarius, a notorious demon; and Sandra the Unseeing, for whom a life sentence in exile has its own special meaning. We look forward to showing many more characters closer to the game's launch sometime in 2017.

Q: I have more questions!
A: Great! Send them along with any impressions to @SupergiantGames. We'd love to hear from you.

And thanks for reading! We're in the thick of development on Pyre and well on track toward our planned launch sometime in 2017.

A little over five years ago, our first game Bastion launched in the Xbox 360's Summer of Arcade showcase, and went on to earn more than 100 industry awards and accolades, sell close to 4 million copies to date across different platforms, and in general exceed all our wildest expectations.

So, we're pleased to announce that next month, on December 12, the game is finally returning to Xbox in a faithful new adaptation for Xbox One! Quick facts about Bastion for Xbox One:

  • It's free for a limited time if you own Bastion for Xbox 360!
    If you already own Bastion for the Xbox 360, you'll be able to download Bastion for Xbox One for free till January 1, 2017. We really appreciate your support of our first game and hope you enjoy it all over again!

    Otherwise, Bastion for Xbox One retails for $14.99.

  • It's a faithful adaptation of the original game.
    Bringing Bastion to Xbox One was more involved than flipping a switch that says 'make it backwards compatible'! The game has been re-built to feel native to the platform.

    The main differences compared with the Xbox 360 original are that the game runs in full 1080p (versus 720p in the original), and there are more Achievements to unlock. It also includes the Stranger's Dream DLC, which wasn't available at the game's launch.

Also: Introducing the Bastion Anniversary T-Shirt!
To commemorate this launch and Bastion's fifth anniversary, we're pleased to present our first original Bastion T-shirt design since the game's 2011 debut:

The Bastion Anniversary T-Shirt. Design by Nina Matsumoto.

This unique three-color design by artist Nina Matsumoto is screen-printed on a 100% cotton, sand-colored Next Level Apparel tee by Forward Printing in Oakland, CA. You can pre-order it now for $19.99. We'll ship it straight from our HQ in time for the holidays.

Parting Words
We're very grateful to a number of folks in a number of places who helped make Bastion for Xbox One a reality:

To the team at Warner Bros., our publishing partners on Bastion who've supported the game along with us all these years, thank you!!

To the team at Barcelona-based BlitWorks, who've shouldered the task of bringing every pixel and more over to the Xbox One hardware, thank you!!

To Xbox fans around the world, and the Xbox team at Microsoft, thank you!!

And, of course, we remain ever grateful to all of you out there who love and remember Bastion, because it's thanks to you that we get to stick together as a team and keep making games day to day.

July 20 2016

Bastion Turns 5

Our first game, Bastion, launched on this day five years ago.

Thank you for making it such a success, so we could carry on as a team.

Happy Birthday, Kid!

We are back from a glorious trip to PAX East, where we showed our next game Pyre for the very first time! We're now back and excited to keep forging ahead on this next project, BUT FIRST! A recap of the show.

Supergiant @ PAX East in Photos: Our whole team was on hand to meet with hundreds of people each day who queued up to play the game. Have a look the photo gallery of our trip!

Nothing like watching hundreds of people play our game for the first time!

Media Impressions of Pyre: Check out a wide variety of hands-on previews and interviews about the game, as well as direct-feed gameplay footage of what we showed!

"I was totally sold on its weird, beautiful, original world." -- IGN.com

"In Pyre, your friends are your power, and it's your responsibility to cultivate that." -- GameSpot.com

"Pyre is a strange, beautiful, magical creation." -- Polygon.com

"Pyre may not be what you were expecting, unless you merely expect Supergiant to be creatively bold." -- Kotaku.com

Video: 'Ave a Gander at Pyre -- TotalBiscuit (also: uncommented gameplay)

"Beyond its thematic consistency and innovative genre-splicing, Pyre is just plain enjoyable." -- Eurogamer.net

"...like The Oregon Trail meets Rocket League." -- PCGamer.com

"Pyre looks to have all the potential of all of Supergiant’s previous games and then some." -- EGMNow

"The brief glimpse of the game offered at PAX East has already generated a huge wave of excitement." -- Wikia.com

"...it's a gorgeous blend of styles." -- ZAM.com

"...it’s a joy to report that Pyre appears to be yet another wonderful experience from Supergiant Games." -- Hardcore Gamer

"Supergiant Games has something special in store for us all in 2017." -- ActionTrip.com

"At the end of the demo, I didn’t want to leave the booth. I wanted to wait in line and play it again." -- Tom's Hardware

"My time with Pyre left me wanting more." -- The Outerhaven (plus interview)

"...the game sucked me into its world effortlessly." -- Irrational Passions

"...the game truly captivated us." -- Push Square

"...the game just clicked with me." -- SideQuesting.com

"...the writing was immediately engaging and fun." -- MMORPG.com

"With their third game, they are not missing a single beat." -- Black Girl Nerds

"Pyre is quickly shaping up to be another indie-legend for Supergiant." -- Skewed & Reviewed

"Pyre is a stunning game with very interesting potential." -- Blogcritics

"Pyre continues the studio's tradition of creating gorgeous, magical worlds." -- Hooked Gamers

"I had a great time with Pyre and I’m looking forward to seeing where Supergiant takes it." -- Blackman 'n Robin

"It’s incredible that Supergiant is able to do so much with so little." -- GameCrate

Video: Favorite Game from PAX! -- Starsnipe

Video Interview -- ReedPOP

Video Interview -- GameEnthus

Audio Interview: Supergiant Co-Founder Gavin Simon -- Just Press Start

* * *


Did we miss anyone? Let us know on Twitter! This was our sixth consecutive PAX East. One of the great things about the show is seeing some of the same folks there year after year. For those who couldn't join us in person, we hope this recap serves as a bit of a substitute! Until next time, we'll be hunkering down, looking to make Pyre live up to the promise so many of you out there see in it. Thank you again for all your support!