Now through December 18, 2017, you can get up to 75% off our Bastion, Transistor, and Pyre merchandise in our online store!
NEW: The Pyre 'Black Magic' Art Print! Our latest item features the stern countenance of the demon Jodariel, immortalized in this high-quality original art print by Supergiant’s art director, Jen Zee.
U.S. Customers are guaranteed delivery by Christmas on orders placed by December 18.
Improved International Shipping: We ship all our items worldwide, straight from our San Francisco headquarters. Recent improvements to our shipping methods mean we now offer faster and cheaper shipping to Canada, the UK, and Australia via IMEX. Thank you for your feedback and for shopping with us!
Stay Tuned for More! We have more new items planned between now and the end of the year -- keep an eye on @SupergiantGames each week!
Since the launch of Pyre back in July, we've been taking stock of all the wonderful response and feedback from players around the world, as well as getting busy figuring out what's next! By way of saying thank-you to everyone who's supported the game, we're pleased to announce a free update and bonus soundtrack, available now on Steam! The update is also available on PlayStation 4.
Enjoy a new way to play the Campaign, and two hours of bonus music!
About the 'True Nightwing' Update
The centerpiece of our latest update is a new Campaign mode that's unlocked after you reach the end of the Campaign (if you've already finished the Campaign, it should be unlocked automatically).
Reminiscent of an 'Ironman' mode in other games, this new way to play really amps up the challenge, and emphasizes many of the unique aspects of Pyre's campaign -- notably in how the story has no 'Game-Over' state, and keeps moving forward, taking your choices and outcomes into account.
It's designed to enhance playing through the Campaign successive times, whether you want to visit your favorite characters again, or experience all the many millions of event combinations in a whole new way.
Some of the specific changes in this mode:
· Base difficulty same as Heightened. · All Titan Stars unlocked, and some must be used. · Enlightenment required to rank up re-scaled. · Cannot load checkpoints or restart Rites. · Book of Rites and White Lute fully unlocked. · Slugmarket inventory fully unlocked. · Feats of Glory introduced much sooner. · Note: Once chosen, this setting cannot be changed.
Many of the early tutorials are skippable so you can get into the meat of the action more quickly, and develop brand-new strategies around how to outfit your exiles, and how to take on your many adversaries. Steam version: Complete the story in this mode, and earn a new Steam Achievement!
ALSO! Introducing the Pyre Original Soundtrack Bonus Album Set
In addition to the new mode, we're pleased to add more than two hours of extra music to the Pyre Original Soundtrack, in the form of two bonus albums.
New to the game? Check out our launch trailer, or read our Pyre FAQ for more!
We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure to stick around for Versus Mode, featuring more than 20 different characters from the Campaign.
Pyre: Original Soundtrack
Also available today is the Pyre Original Soundtrack, packed with close to two hours of music created for the game by our award-winning composer and audio director, Darren Korb.
We’re pleased to offer a variety of free streaming options, or you can purchase the soundtrack either in digital format or in a lovely two-disc physical edition on CD. It's available at our online store.
Note: We recommend playing through the game before listening to the soundtrack, since the soundtrack is deeply connected to the game’s story, much like with Bastion and Transistor.
* * *
Supergiant’s been around since 2009, and we’ve always said that we’re here to make games that spark your imagination like the games you played as a kid. We’re also here because we want to stick together as a team, to keep making games our way. We spent three years creating Pyre -- but really it's the culmination of the seven-plus years our studio has been around, and of a lifelong love of games for each of us. We really hope you enjoy it, and we’re excited to hear what you think.
Pictured, L to R: Morgan Wren, John-Paul Gabler, Josh Barnett, Darren Korb, Camilo Vanegas, Jen Zee, Gavin Simon, Amir Rao, Logan Cunningham, Andrew Wang, Greg Kasavin, Michael Ailshie
Pyre debuts next week on Steam and PlayStation 4! Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters we cannot wait for you to meet. You can get a taste of what’s in store in our new launch trailer:
We also wanted to take a moment to reveal that Pyre features support for 4K-resolution Ultra HDdisplays! Our previous games topped out at 1080p on console and PC, so this is a huge change for us. If you have a 4K display, you’ll be able to experience the artwork at an unprecedented level of sharpness and clarity. Though if you don't, we think you’ll find the game looks stunning, nonetheless!
Pyre: 1080p vs. 4K Comparison
The top image is standard 1080p. The bottom image is 4K Ultra HD. Both are in-game screenshots taken from an early scene in Pyre.
For the PlayStation 4 version of the game, 4K support is built-in and should work automatically with compatible displays, if you're running the game on a PlayStation 4 Pro console.
For the Steam version of the game, a 4K resolution option should show up automatically in the game settings, using compatible displays. The game should autodetect your desktop resolution when you start it.
We love being able to see the work of our three talented artists Jen, Josh, and Camilo in high definition like this, and we hope you'll enjoy this aspect, too. For more information about the game, visit our Pyre FAQ. Until Tuesday!!
We're seeking a technical designer to join our creative team to help implement, iterate on, and debug game systems and content. The ideal candidate has excellent instincts and well-practiced talent both for the technical and experiential aspects of game design, and thrives in a highly collaborative, small-team environment. This is a full-time position at our studio in San Francisco.
2- or 4-year college degree or equivalent work experience
Credit on at least one commercial, student, or personal game project from start to finish
Fluent in Lua or similar game scripting language
Fluent in XML, JSON, or similar data file format
Fluent with at least one game editor such as Unity, Unreal, Galaxy Map Editor, or GameMaker
Experience with C# or similar programming language a plus
Extensive knowledge of and experience playing games, new and old, low and high budget, across a variety of genres
Excellent interpersonal and written communication skills and comfort working in small, collaborative team environment
Local resident or willing to relocate to San Francisco area
Work closely with our content team, including our designers and artists, to implement new systems and features
Assist in iterating on and adding content to existing systems
Reinforce a high standard for cleanly implementing systems and content with our tools and scripting language
Work closely with our content team and Quality Assurance to track down and fix bugs found in game systems and content
Work closely with the engineering team to identify and test new tools and engine capabilities
What we offer:
Competitive compensation, 401(k), and medical benefits, including vision and dental
Work on a small, creative, high-performance team
Craft and iterate on essential systems and content in Supergiant’s next and future titles
Opportunity to travel to game conventions and conferences
To apply, please follow these instructions exactly:
Send your resume, in the body of an e-mail (no attachments please), with the subject line “Technical Designer” to email@example.com
Complete the questionnaire below and include it in the body of the e-mail.
Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.
Describe the history of your interest in video games.
Why do you want to work at Supergiant Games?
Describe one of your favorite game features or systems you’ve experienced.
What is a game system or project that you’re proud to have worked on, and why? What did you contribute to that project?
Describe a game system that you made that turned out to have an unexpected problem. When and how did you discover the problem, and what did you do about it?
We will be accepting applications now through December 11, 2017, and reach out to prospective candidates by the end of the year.
Note: This is our only available job opportunity at this time.