Our sci-fi themed action RPG invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Our studio's second game is a critical and commercial hit that's earned more than 100 awards and accolades. We've faithfully adapted and optimized it for Nintendo Switch, taking advantage of HD rumble and the system's unique design.
Transistorfirst debuted in 2014, several years after the successful launch of our first game, Bastion (also on Switch). With it, we really wanted to prove to ourselves and our players that we could create a whole new universe with a unique sense of style and play, and looking back we couldn't be happier with the response it got. To everyone for whom Transistor struck a chord, thank you so much!
If you've played Transistor, then you know an awful lot of fuss can happen over a certain extraordinary, talkative, neon-lit weapon of mysterious origin. Well, you don't have to be the Camerata to get your hands on it anymore, because we're GIVING AWAY this absolutely stunning, life-sized, lit-up, talking version of the Transistor itself, crafted to perfection by the masters at Volpin Props.
HOW TO ENTER: All you have to do is subscribe to the Supergiant Blast, our free monthly email newsletter where we give you the inside scoop about what we're up to. Just like with our recent Cael Hammer Giveaway, if you're already a subscriber, you're all set! We'll select the lucky winner after November 12, 2018.
How would YOU like to own your very own life-sized, scale version of the Kid's lifelong friend, the Cael Hammer?! Well, we've commissioned a beautiful replica from the masters at Volpin Props, and we're GIVING IT AWAY!
To enter, all you have to do is subscribe to the Supergiant Blast, our monthly email newsletter where we give you the inside scoop about what we're up to. Already a subscriber? Then, you're all set! We'll select the lucky winner after October 20, 2018.
WATCH:This video reveals the meticulous craft and attention-to-detail that went into this stunning piece!
Update 26-oct-2018: Thanks to everyone who applied for the marketing artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via @SupergiantGames.
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We’re seeking a talented artist to work with us on a temporary basis to create marketing art materials. The ideal candidate is a proficient graphic designer with video editing experience and good instincts for how to present our games in different contexts, such as digital storefronts and social media. This is a part-time position that could work remotely or on-site at our San Francisco studio. The contract period is four months minimum with the possibility of renewal.
Compose high-quality marketing art consistent with the look and feel of Supergiant, often using pre-existing assets and under tight deadlines.
Create digital store art based on requirements and best practices of the respective platforms.
Update / re-author game trailers for digital storefronts and social media.
About the Candidate:
Proficiency with After Effects, Photoshop, and Illustrator.
Experience using video software such as Premiere or Final Cut.
Experience creating animated .GIF/MP4 loops a plus.
Organized, efficient, and able to work autonomously.
Excellent written and verbal communication.
Good at taking or asking for direction.
Graphic Design/UX background a plus.
We offer a competitive hourly rate, flexibility in your work hours, option to work remotely, and the opportunity to work as part of a tight-knit, creative team. To apply, please send an email to email@example.com with the subject line "Marketing Artist". Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please).
Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until October 26, and will follow up with prospective candidates by early November.
Bastion is our original action RPG set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move. To date, it's sold millions of copies worldwide and earned more than 100 industry accolades. We faithfully adapted and optimized this latest version for Nintendo's wonderful gaming console, so it's perfect for your living room or for playing on the go.
The first version of the game launched waaay back in 2011, when we were still working from the living room of a house! It's been a real treat for us to revisit the world and rediscover the secrets of the Calamity after all this time, and we hope you feel much the same. And, thank you! Your support over the years has made everything possible for us.